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Shining Force initiate begins a journey I am starting my play through of the Shining Force series for the Genesis and Sega CD!

Feb 26 at 1:33:20 AM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
Posts: 129 - Joined: 12/28/2010
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It took me three times to get through the shadow battle. I was trying to bring a bunch of level three Bolt spells to bear, which included Nick. By trying that I kept getting him in the thickest part of the battle and he kept getting killed. Once I decided to keep him in reserve the fight was won. Even in that fight the shadows managed to take out almost half my party. Fortunately Shadow Yeesha was a fan of melee attacks.

Thanks to fighting the battle three times I was able to use Shriek to find a Healing Seed, a White Ring, a Black Ring, the Iris Blade, and a worthless Pegasus Wing by pure luck. I was finished with his turn and I thought I was selecting stay, but instead I searched some random part of the wall and found a Pegasus Wing. Two of my other characters picked up an Antidote and a Protect Ring. I think Wendy actually found both of the other items.

After the fight the Three Amigos confront Dava and she admires the group's progress, but is perturbed when Mayfair asks about Queen Anri. Dava then uses the crystal ball to either teleport the group to a crumbling flying castle or changes the mansion to look like a flying castle. The new battlefield has many areas that you have to walk around. The group is at the very bottom of the map and Dava is at the very top.

Dava invites the group to battle and then fires the Dava Beam at hits everybody in the Shining Force. It does fair damage, but it is not devastating. I started making my way up the map when Dava said she was going to make us happy and threw a bunch of seeds in the air that make Wonder Mushes pop up. Wonder Mushes are immobile toadstools that can cause confusion. Yay! More continued to appear as I made my way up the map. A little bit later Dava's henchmen all show up to join the battle and another Wonder Mush appears beside Dava.

At this point I egressed and revived my dead and equipped all my new rings. I was not sure if I would have to fight the shadows again, but when I went back it went straight to the Dava battle. For the Dava battle I may have to change my group up. I replaced Chester with Shade for the heck of it before the shadow fight, but now I think I might need Sarah's Aura spell if Dava uses the Dava Beam often. I might also need Claude since he is not affected by the holes in the ground like most everybody else.


Edited: 02/26/2017 at 01:48 AM by JeremiahJT

Feb 27 at 12:00:22 AM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
Posts: 129 - Joined: 12/28/2010
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Dava and book three have been defeated. At the end of the battle only Nick, Deanna, and Slade were still alive, but it was enough.

I decided not to change my party so I went in with Nick, Deanna, Slade, Sig, Wendy, Yeesha, Apis, Eric, Shriek, Stock, Ruce, and Shade. I bought each of them a Medical Herb so they could use it after the first Dava Beam and then entered battle. I sent Nick, Apis, Yeesha, Shade, Sig, and Shriek left while Deanna, Slade, Wendy, Eric, Ruce, and Stock went right. Every time a Wonder Mush appeared I converged on it and destroyed it, I made sure to only send people in to attack if I knew I could kill it before it had a turn. Not one member was ever in range when a Wonder Mush had a turn.

Dava used the Dava Beam two or three more times at the beginning of the fight, but once I had the Shining Force completely split into two groups she never used it again. After destroying all of the Wonder Mushes I started preparing my two groups to ambush Kisaragi and Chu Rao right when they arrived. Shriek and Deanna moved towards Dava to get the henchmen to appear and Shriek almost lost his life to Dava Breath. Why does every boss have the same deadly breath?

Nick's group killed Kisaragi quickly. She did get a double attack on Nick that almost killed him, but thanks to a level four Bolt from Yeesha Kisaragi was not able to kill anybody. Chu Rao did manage to take Wendy out thanks to his breath of flame and getting turns fairly quickly, but he went down right after taking Wendy out.

I decided to start prepping for Dava since Bulldor was so far down the map and that may have been a mistake. His first attack on Shade almost killed him and then he finished him off on his next turn. After that I surrounded him and killed him while still being out of Dava's range.

I focused on the Wonder Mush first and destroyed it quickly. I thought it would probably be a respawning enemy, but another one never showed up. I sent people at Dava one or two at a time. Only one non-flying character can get next to her at a time. I had Apis and Yeesha attack first. Yeesha's Bolt level four did only 11 points of damage. Dava attacked them with Dava Breath, but they survived the first attack. At that point I sent Shriek in to attack and actually had three characters attacking for a very short time. Dava took Yeesha and Apis with a Dava Breath and Shriek with a melee attack. Next up were Eric and Stock. Like before they hurt her before succumbing to Dava Breath. Next was Ruce and then Sig. After killing each of these she cast Dava Aura, but it only healed her 20 points. I then sent in Deanna to attack. He got her down to nine hit points and then I sent in Nick to hit her with a level four Bolt. This time it was a critical hit and did 57 damage!

Dava had a ton of hit points! I think it is over 300, but it could just be over 200. Suffice it to say it takes a long while to kill her. I believe the black bar is the 300 range, the blue bar is the 200 range, the green bar is the 100 range, and the yellow bar is below 100. After defeating her the battlefield changes back to the room from the previous battle. So Dava did not teleport everybody, she just made an illusory map. Dava is getting bullied by Eric, Jaha, and Luke with Nick, Mayfair, and Gyan looking on. They are trying to get Dava to tell them where Anri is. Dava then says she has had enough and asks Gyan for help. Mayfair is about ready to skin Gyan when Queen Anri shows up hale and hearty.

Anri then explains that Dava was testing Nick before he could be crowned. Dava says that Nick is as strong, if not stronger, as his father. Gyan says that all kings of Cypress have underwent the same test on Crowning Day. Mayfair then chases Gyan off screen and and then it cuts to a few days later to Nick's real Crowning Day. Everybody is in attendance just like at the beginning of book three. This time Mayfair crowns Nick and he joins his comrades and they start to party. It then cuts to the girl you see at the beginning of the game in the menu who gives the happily ever after part of the story and then the credits start.

The credits are the Shining Force CD credits, so this would technically be the end of the game. All those people who have played this game without the RAM cart have never actually been able to finish this game. The top part is the credits and the bottom part is a humorous scene involving all the members of the Shining Force doing various things. Everybody except Lowe that is. He was not at the crowning either. It is like the programmers completely forgot he existed.

Now on to book four!

Feb 27 at 10:55:30 AM
Natty Bumppo (1)

< Alex Kidd >
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I wrote a guide for the museum battle that is available on the web - because of some of the powerful enemies (who work in groups) it can be tricky. If you have trouble I can post a link to it if you wish.

-------------------------

"When I come home from a long day in Hell, there's nothing I'd rather reach for than a fire-brewed bottle of Styx Beer. Made from the filthiest waters from our own River Styx. Styx Beer is a third more toxic than any other regular beer. The worst beer - the filthiest beer - the deadliest beer. It's Styx Beer!"



 

Feb 27 at 5:16:48 PM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
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Originally posted by: Natty Bumppo

I wrote a guide for the museum battle that is available on the web - because of some of the powerful enemies (who work in groups) it can be tricky. If you have trouble I can post a link to it if you wish.





It will be on easy. Do you think it will still be pretty hard?

Feb 27 at 5:40:34 PM
Natty Bumppo (1)

< Alex Kidd >
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Originally posted by: JeremiahJT
 
Originally posted by: Natty Bumppo

I wrote a guide for the museum battle that is available on the web - because of some of the powerful enemies (who work in groups) it can be tricky. If you have trouble I can post a link to it if you wish.



It will be on easy. Do you think it will still be pretty hard?
I am not sure how much difference that will make in that particular battle.  It is hard by its contruction - you have clusters of two or three bosses that you have to encounter at the same time as you progress (the battlefield is like a garden path so you don't have much freedom of movement) so the strategies you used to originally beat them won't work for the most part.   And no shame in getting your butt kicked during this battle - I know I did all too often until I sat down and looked at it carefully.     

 

-------------------------

"When I come home from a long day in Hell, there's nothing I'd rather reach for than a fire-brewed bottle of Styx Beer. Made from the filthiest waters from our own River Styx. Styx Beer is a third more toxic than any other regular beer. The worst beer - the filthiest beer - the deadliest beer. It's Styx Beer!"



 

Feb 27 at 9:45:47 PM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
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I gave book four The Museum a go. Holy crap is that a lot of bosses! I think every boss from book one except for the first forms of Bazoo and Woldol are there and every single boss from books two and three look to be there. Like Natty Bumppo said they like to cluster together in large groups. The game gives you Nick, Deanna, Ruce, Slade, Wendy, Claude, Eric, Luke, Jaha, Dawn, Natasha, and Sarah. Casting egress only starts the battle over so there is no way to switch characters out I guess. I would like to think that Lowe is sitting back at headquarters waiting to help but the Shining Force just cannot get back to him.

I tried it once and died of course. I knew I would not beat it on the first try so I was not being real tactical. I managed to take down Dantom, Bazoo, Death Woldol, and Solo before Nick was killed by the Evil Monster. The best thing about the battle is that Sarah, Wendy, and Natasha regain two magic points every turn.

I used the quit command to end the game so I assume when I go back I will be able to pick up where I left off. Not really a big deal either way, but Sarah did go from level 19 to level 20 which gave her Aura level four.

Natty Bumppo, could you go ahead a link to your guide. I plan on trying at least two or three more times sans guide, but if I still have not beat it by then then I will use a guide.

Feb 28 at 7:20:27 AM
Natty Bumppo (1)

< Alex Kidd >
Posts: 35 - Joined: 04/27/2016
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And it gets harder as you move along! Here is a link to the guide:

http://forums.shiningforcecentral...

-------------------------

"When I come home from a long day in Hell, there's nothing I'd rather reach for than a fire-brewed bottle of Styx Beer. Made from the filthiest waters from our own River Styx. Styx Beer is a third more toxic than any other regular beer. The worst beer - the filthiest beer - the deadliest beer. It's Styx Beer!"



 

Mar 05 at 11:51:35 PM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
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Well I have tried it about 8 or 9 times so far. My last attempt I made it past Iom, but half of my force had been killed when I shut it off. I do not think I will be winning this current battle. My biggest problem is impatience. I was about to finish off the Evil Monster with everybody still alive when I sent somebody too far ahead and Kisaragi came over to attack. The same thing happened when I was fighting Iom, I sent somebody too far ahead and Warderer and Woldol came over to attack. I need to just stay patient and I should be able to do better.

I got pretty good at beating the first group, Gordon, Death Woldol, Dantom, Barbara, and Solo, without losing anybody pretty quickly. Then I was having trouble with Chu Rao and Bazoo attacking quickly together when i got near the Evil Monster and taking a fighter or two out. I decided to try and engage Bazoo before he could make it to the Evil Monster. It took a few tries, but the last time I played it I managed to take Bazoo out with the first group without losing anybody. I really wish I would not have been so stupid with moving my members forward, but I was. Next time I know better.

I am not sure if can get past Iom without losing anybody. Shade can take out both of the little Ioms without getting in their range, but he cannot attack the big Iom without being in his range. Unfortunately Eric and Dawn have lances instead of spears, so only Claude and one other close quarters fighter can attack at one time. I think I may try to use Wendy's attack spell on Claude and one of my Gladiators and then use Nick's and Deanna's level four Bolt. Since Iom is the only boss that I can only get two fighters involved it might be worth to use both of the spells on him.

After Iom is Warderer, Bulldor, and Woldol. Hopefully I can draw only one of them out and hit him with everything I have. We shall see.

Mar 09 at 6:42:21 PM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
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A dream! It was all a dream! Are you kidding me? Well I obviously beat book four The Museum finally. My victory did not come with the save I had going in the last post, I was wiped out by the Woldol-Warderer-Bulldor group.

My victory came quickly after that loss. I did have one or two attempts sputter quickly with the Gordon-Solo-Death Woldol-Barbara-Dantom + Bazoo fight and one that ended at the Evil Monster. Eventually I was able to take out the first group plus Bazoo without losing anybody. Then Chu Rao went down quickly as did the Evil Monster after that. This time I did not allow Kisaragi to attack before I was ready. Kisaragi and Frabell did take out Luke. I had a chance to use Aura with Sarah, but I thought I could get him out of the fight before Kisaragi or Frabell got another turn, but I was wrong. I decided to push on and took out Frabell and Kisaragi quickly after that.

I took out the two little Ioms with Shade since he can do it without getting hit. For the big Iom, I used Wendy's Attack spell on fighters one at a time, except for when Claude was also involved, and sent them in to attack Iom. With this battle I cheated a little bit and would save frequently so I could go back to a save point if things went bad. This was the first time I have used this tactic since starting the Shining Force series. I also sent Natasha around to the other side to use her level four Blaze spell. Eventually Iom went down without me having to use Nick's or Deanna's Bolt spell.

When I defeated the little Iom on the right side I used Nick for the kill shot. Before I could move him, Warderer came up to him and attacked with his Bolt spells. Fortunately his double Bolt spell did not kill him and it gave me a way to drain all of his magic power without losing anybody. There is a path towards the Woldol-Warderer-Bulldor group that leads into a buzz-saw. Woldol charges forward with his Demon Breath and Warderer and Bulldor attack before you can get everybody through the small gap. Luckily there is another path farther down that lets you stage your group without forcing a fight.

Once I had everybody ready I moved a fighter into a tile I knew would force Woldol to attack, one I had just discovered on accident, and then quickly counterattacked. I was able to do some damage to Woldol without forcing the other two into the fight. Once I finally surrounded Woldol then the other two came to help. Warderer was not nearly as deadly without his magic. I did have two or three characters get down to where the next hit would kill them, but I was able to remove them from danger each time. After Woldol went down, Warderer and then Bulldor followed him.

For the Dava-Geppel fight, I lured Geppel away from Dava and quickly overwhelmed him. I then prepared my assault on Dava and then bum-rushed her. I had four fighters surrounding her with melee attacks. Shade attacked from afar, Wendy and Natasha attacked with level four Blaze spells, and Nick and Deanna used their Bolt spells. She went down with nary a whimper. She never even used a spell against me! She attacked Jaha every turn and did hardly any damage. I am not even sure she can move off of her spot. The final fight of the game was terribly easy.

We then are shown Mayfair waking up a sleeping Nick. Of course it was all a dream. Mayfair asks Nick if he knows what day it is and Nick gets frantic and runs and grabs a gift for Mayfair from his dresser. Mayfair says it is not her birthday, it is the day he goes to the museum with his friends. Mayfair really talks down to Nick. Mayfair tells Nick to change his "cloths" and then hands her present back and the cut scene ends and the credits begin.

The credits say Shining Force CD Burning Staff. I have no idea what that means. Like the end of A New Challenge, the credits are at the top and a humorous scene plays underneath. I think the characters in this scene are the programmers. The characters are dressed in real world clothes and have things like motorcycles, jet packs, cars, and golf equipment. At the end of the credits it says "The Very End." I guess we know there is no book five.

Let me think on this game for a while and see what my final thoughts on Shining Force CD are.

Mar 19 at 7:41:50 PM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
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Finally have time to give my final thoughts for Shining Force CD. Of course I think the game is great, the question is how great. The game definitely takes time to complete and will keep you playing for a while even if you do not have the RAM cartridge. It would have been well worth the money if you bought it new back in 1995. I am not sure if it would be worth what I paid for it, but it also has collector value that takes care of that.

Some of the highlights of the game include the hidden characters in each of the first two books, although I only found one in each book. It is cool how your characters from the first two books are the ones you get in the last two books. However strong your characters were are how strong they are in the extra books. Since I only found Domingo and Rush those were the only two hidden characters I could use in book three. It is annoying how you cannot use Mayfair or Gyan in book three or how your book four party is unchangeable.

I am still not sure about the towns. I think I like the little bit of exploration in The Legacy of Great Intention better than the camps of Shining Force CD. I still love how the game lets you know who can equip what and how it will affect them.

The fighting is just as awesome as the previous game. The plot and story were also a plus and the cut scenes were fun. The disrespect shown to Lowe is still unforgivable though.

Excellent game that is hard to compare head-to-head with Shining Force. If I had to pick now I think I would go with Shining Force CD being the better game, but that might be recency bias.

On to Shining Force II. I need to find a copy of the manual online somewhere so I can read through it first.

Jun 02 at 1:51:00 PM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
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I am about ready to start Shining Force II. I read the manual online and it looks like Shining Force II is closer to Shining Force than to Shining Force CD. Town exploration looks to be back, although there are some new things. Instead of having a headquarters you now have a caravan. I am curious if it will work just like the headquarters or if having a mobile caravan will drastically change the game up.

Promotions are now done starting at level 20 instead of level 10. I will have to spend more time fighting before promoting, but that should not be that big of a deal. I wonder if level 30 is the maximum before you have to promote.

The truncated character list does raise a few questions. Jaha looks to be the same character, a dwarven warrior. Sarah is still a priest/vicar and I think she was previously an elf also. Chester, May, and Slade all seem to be different characters. or shapeshifters. Some characters can now also be promoted to special classes if you have a certain item. I am curious to see how that works and who all can do it.

That is about all I got from the manual, so now I will be starting up the game in a couple of days hopefully.


Edited: 06/07/2017 at 12:43 AM by JeremiahJT

Jun 07 at 1:57:11 AM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
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I started the second one, I did not get very far into it, but I do have some first impressions. Again I did not put in a name for my character so the game gave me Bowie. I chose normal for the difficult, which was the easiest setting, and the witch character thing commented on it of course.

The intro before you hit any buttons is quite long. Slade, your future teammate, is slinking around the Ancient Shrine with two generic characters. At the same time a king is in his throne room during a storm. Back at the shrine Slade pulls the jewels of light and evil out of their resting place. The place starts collapsing and they escape. In the throne room the minister sees the Ancient Tower collapsing. Are the Ancient Tower and Ancient Shrine the same thing? The sealed door to the Ancient Tower is now open. The king is incapacitated by a monster and then the title screen appears.

You start out with your mother telling you to hurry to school since Sir Astral and Sarah are waiting for you. I used this time to search the town and talk to everybody before going to school. I think I found one medical herb. At school Sarah and Chester are waiting, but Jaha overslept. One of the books in Sir Astral's library is "The Legend of Max" who of course never existed in my Shining Force world because I named my first character Erdrick. Once you take your seat Sir Astral starts class, but is immediately summoned to the castle to attend the king.

When you agree to follow Sir Astral to the castle Sarah and Chester officially join you. After lying to get in the castle I did some more exploring and found some more medical herbs, an antidote, and an angel wing. Sir Astral decides to check out the Ancient Tower and brings along the Shining Force. Inside the tower Sir Astral finds an evil Gizmo that multiplies itself to do battle. The extra Gizmos are not tough and I dispatched them fairly quickly, although I did use some of the medical herbs. The evil Gizmo escapes and possesses King Granseal. Astral exorcises the devil, but is unable to continue so the minister sends soldiers to kill the devil.

The kids worry about Astral and the minister tells them not to worry if he dies since he is old anyways. I do not know if that was meant to be harsh or if there is something lost in translation. The king appears and then you are sent to get a historian named Hawel since there are no soldiers left. I did not leave the town, but I did get close enough to the exit for Jaha to finally show up. I upgraded a couple of weapons in the shop and then I quit.

First impression is that this is a lot like Shining Force: The Legacy of Great Intention. The only difference I can see so far is that when you buy a weapon you can see who can equip it and how it will change your stats like in Shining Force CD. I do enjoy the town exploration, but it does add time to the game. It does seem to move faster than the first one, but it has been long enough that I could be mistaken on that one.

My next step is to go to Yeel and get Hawel. Right now I only have four members in my party so I will have to be careful about how I attack the enemy.

Jun 09 at 11:42:58 PM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
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Played quite a bit today. First I explored the island and found the Ancient Shrine. I retrieved the Power Water that Slade had no use for during the intro. Then I fought my way to Yeel and found Hawel's apprentice who said he would lead me to Hawel. So then I fought my way to Hawel's house only to arrive at the end of his murder. His apprentice, Kazin, joins the force and we battle back towards Yeel. Instead of making it to Yeel after the fight more enemies show up and the whole force is captured and put in a Galam prison.

Fortunately we are put in prison next to a thief. The thief that started this whole mess. This game seems to have longer cut scenes, but I could be remembering wrong. After a cut scene Slade breaks you out and joins you without joining the Shining Force. Now you get to watch King Galam and General Lemon prepare for war. Lemon does not look happy about having to prosecute a war against Granseal, but follows his liege's orders.

While trying to escape you are caught by a Galam Knight wearing the Jewel of Light and must fight to get it off of his dead body. After this fight Slade finally fully joins you. I did find some Mithril while I was searching the Galam castle. I went back to where the secret exit from the prison was and found it there.

Does Mithril have any use in this game? Do you just sell it for money, or can you sell it and have special items made like in Shining in the Darkness?

Once you leave the castle your are met with the rearguard and Slade is unable to get you past without a fight, of course. Another fairly easy fight leads you back to a war torn Granseal. Before heading to the castle I explored and found a creature in a building. The game asks you is you want it and then you get to keep it. I left the name blank so it is called Kiwi, who is a Tort. Which is short for Tortoise which I only knew because I looked it up. He must be one of the captured animals that were being sold as pets earlier in the game.

Sir Astral gets through to Lemon and it becomes apparent to all that the evil Gizmo had possessed King Galam. Sir Astral and Lemon chase after the king and a kidnapped Elis followed by you along with King Granseal and the Minister. You find a dying Lemon and then arrive as Sir Astral and King Galam square off. Sir Astral is struck down, but not before incapacitating King Galam.

Of course Galam has a horde of monsters ready to keep you from getting to him. As luck would have it, right when you defeat the monsters and reach Galam he regains his mobility. He opens up some kind of portal and tries to take Elis with him through it. In an absurd little cut scene, Astral and the Minister throw Bowie through the air and onto King Galam. Eventually the Jewel of Evil merges with Bowie and Galam and Elis fall through portal.

After that the ground starts shaking and you hightail out of there. All the way out of there. Out of the Ancient Tower, out of the castle, out of the town, out of the island even. You end up on a boat heading for the mainland. After reaching the continent, everybody starts using the ship to build new Granseal. This cannot last of course and you are sent out to look for a missing Gransealian. This is where I ended it.

Does this game not do chapters? Because I cannot imagine I have not made it through the first chapter by now.

So far all of the fights have been pretty easy. I know I am playing on normal, but I have not lost even one character so far. Maybe this next fight with the Witch will be more challenging.

Jun 10 at 11:59:28 AM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
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I did not notice yesterday, but I was only three and half hours off from a one year anniversary post.

Jun 10 at 8:18:07 PM
Natty Bumppo (1)

< Alex Kidd >
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No chapters in the game - but that does mean that you can go back to most battles in the game and repeat them. Sometimes somewhat useful to do this for a battle or two back from where you are to gain money and/or experience.

There are some battles in the game that are pretty challenging - one in particular that I won't go into since it would involve a major spoiler for the gameplay.

-------------------------

"When I come home from a long day in Hell, there's nothing I'd rather reach for than a fire-brewed bottle of Styx Beer. Made from the filthiest waters from our own River Styx. Styx Beer is a third more toxic than any other regular beer. The worst beer - the filthiest beer - the deadliest beer. It's Styx Beer!"



 

Jun 11 at 4:35:09 PM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
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Originally posted by: Natty Bumppo

No chapters in the game - but that does mean that you can go back to most battles in the game and repeat them. Sometimes somewhat useful to do this for a battle or two back from where you are to gain money and/or experience.

There are some battles in the game that are pretty challenging - one in particular that I won't go into since it would involve a major spoiler for the gameplay.

I am guessing that battles you can revisit has not started yet since I left Grans Island for now.  I am sure I will eventually go back and attack the Ancient Tower though.
 

Jun 23 at 12:04:56 AM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
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I have played a few times over the last week and a half and have made some headway. The refugees have finished their new town and now they have a home. Yay!

May the Ranger joined me and Peter the Phoenix kind of joined me. Peter was being picked on by some of the local kids and for some reason I just stood there and watched. The Minister came and put an end to it thankfully. Peter serves the god Volcanon and you are tasked with helping him get home. Sir Astral implores the King to come along too, but he is not allowed. Peter does not fully join the Shining Force, he tags along but you cannot control him. I was not even sure he would fight until finally in the battle with the Hobgoblin he attacked. I do not know if he only attacks if an enemy gets within his range or what, but every other battle he just stayed back and watched.

I finally lost someone, Kiwi, twice. His low hit points make him real susceptible to a Witch's magic. I had a Cheerful Bread and I gave it to Kazin without thinking. Unfortunately I had not saved in a while and I could not reset and give it to Kiwi. Fortunately it gave Kazin the max of four hit points and the very next battle he got down to three so he would have died without it.

The amount of time you spend walking in this game is surprising. After you finish a battle you sometimes have to walk quite a ways before finding where you go next. It is a lot like a traditional turn based RPG except for no random battles.

The village of Ribble is not very welcoming, but Peter smooths things over for you. Ribble looks like it will have some importance later on. There is a group of historians or archaeologists looking for some ruins. I am sure i will be back to find them.

I just defeated the Hobgoblin in the Cave of Darkness, but I cast egress since Kiwi died. The traders in Ribble made the Cave of Darkness seem much worse than it actually is. My next step is to see what is beyond the Cave of Darkness, maybe Mt. Volcano.

Jul 06 at 1:18:21 AM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
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Past the cave of darkness is the village of Polca! Nothing too exciting here. A town of beasts who do not like to fight. A boy did land in the town after being thrown from the volcano. Since the boy survived a drop of presumably thousands of feet he will most likely be important. After leaving Polca you have a decent fight outside Mt. Volcano. The Death Archer leader recognizes Bowie and says they were waiting for him.

At the top of Mt. Volcano is the town of Bedoe. A town of Birdman who do like to fight. Bedoe is recovering from a fight with the recently freed devils that they won thanks to Volcanon. The Birdman are nice enough, but Volcanon is not. He is angry at Granseal for releasing the devils and refuses to protect the rest of the planet. Now the fate of the planet rests on Bowie's shoulders. Peter finally officially joins you so now I do not have to worry about him doing stuff I do not like during battle.

Back in Polka we see an enemy force attack Luke the Birdman. Gerhalt the Wolfman is tired of being a pacifist and joins you. Luke tries to follow suit but is knocked out. This leads to by far the toughest fight so far. I lost Chester, Kazin, Peter, Slade, and May. And to make matters worse, Jaha killed the Master Mage with a counterattack so I could not kill one of the Zombies and the Master Monk. I hate leaving experience like that.

My next step is to find the ex-greater devil Creed. He was in the devil army, but deserted and retired to a mansion. The mayor of Polca should give me a raft so I can sail to Devil's Tail, Creed's location. Creed will give me information on how to defeat Zeon, the devil king. There was also another god mentioned, Mitula. I do not know what part Mitula will play in this.

Jul 07 at 11:21:27 PM
ExplodedHamster (167)

(Joe Dirt) < Flicky >
Posts: 14 - Joined: 05/07/2017
United States
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Woohoo, Shining Force!!!

My favorite series ever, glad you're doing this! I actually have protos of 2 and 3. Finding one for the first is my number one collection goal.

SF2 is my favorite in the series, and my top Genesis game overall. Enjoy it!


Edited: 07/07/2017 at 11:22 PM by ExplodedHamster

Jul 24 at 9:33:09 PM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
Posts: 129 - Joined: 12/28/2010
Texas
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I got the raft from the mayor of Polca, but I also took in Oddler, the blind unkillable boy. Luke officially joined the party so he is no longer following me on the overworld map. I got in the raft and started floating around the waterways. I went south from one screen on the raft and came out of what I thought was a shrine just south of Ribble.

I floated around until I ran into a Kraken and his two arms and six or eight legs. The fight did not last long. I had no chance. I managed to kill one arm and maybe two legs and I was down to two or three fighters. So I ran and raised my dead.

I then realized that the area south of Ribble had not been explored. I used my raft to cross to the southern land and started heading east and ran into a large force keeping me from a shrine. The Golems appear in this fight and they do not look good on the map. They look fine in the battle scenes, but I do not like how they look on the map. I do not know if they changed them from earlier games or if they just annoy me more now.

The fight is not too hard, but it is long. There are plenty of enemies who are spread out over a large area and the movement is very hampered in the sand. Inside the shrine I am mistaken for Petro, the brother/grandson of the shrine inhabitants who stole the Sky Orb. I guess the Sky Orb allows one to use the Nazca Ship, which is a flying ship that was last on Grans Island.

So now I am taking the old man to Grans Island through the ancient tunnels to get the Sky Orb from his grandson.

I would be surprised if we find a flying ship so soon after getting the raft. I mean the raft so far has only been used to get to this shrine, is that really all we will use it for before finding a sky ship. Maybe the Kraken was not meant to be defeated and only there to keep you from going the wrong way.

Jul 30 at 1:48:22 AM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
Posts: 129 - Joined: 12/28/2010
Texas
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I am stuck. I took the old man to the ancient tunnel and defeated the beasts guarding it, but the old man could not open the passageway. Petro must have sealed it behind him.

Next I took another crack at the Kraken and won, not without some difficulty though. This allowed me to get to the town of Hassan. Here I found Rohde, the archeologist that left his two apprentices back in Ribble. He pretty much refuses to say anything to me.

After Hassan is another desert battle and then a weird looking place. Maybe a mansion? Inside is a giant, presumably Creed, who kicks you out immediately. I have no idea where to go after this.

I went back to Ribble to talk to Rohde's apprentices, but there is no new dialogue with them or with Rohde after you talk to them.

I then went back over everywhere I have been to no avail. I have a wooden panel that I did not know what it does so I looked it up. It opens up the secret entrance in the cave in Ribble, but I could not get it to open.

Next time I play I will try to get the tree's entrance open again, but I do not recall any clues about how to open it. If it is the next step, how were people suppose to figure it back then?

Jul 30 at 8:23:03 AM
Natty Bumppo (1)

< Alex Kidd >
Posts: 35 - Joined: 04/27/2016
Colorado
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You need to use the wooden panel in front of the tree in Ribble - that will open up a tunnel where you will find the Achilles sword. You will need it to defeat the giant (whose name is Taros) that you just encountered. Talk to Rohde again after you get the Achilles sword since you need him to tag along with you for now.

-------------------------

"When I come home from a long day in Hell, there's nothing I'd rather reach for than a fire-brewed bottle of Styx Beer. Made from the filthiest waters from our own River Styx. Styx Beer is a third more toxic than any other regular beer. The worst beer - the filthiest beer - the deadliest beer. It's Styx Beer!"



 

Jul 30 at 1:43:05 PM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
Posts: 129 - Joined: 12/28/2010
Texas
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The first time I tried using the wooden panel I was not in front of the tree. This time I got the entrance open, grabbed the Achilles Sword, and lured Rohde into following me with it.

Rohde is able to get the fight with the Taros, not Creed, started. His accompanying monsters are not bad, but the Taros is tough. Only the Achilles Sword can harm him. Bowie was the only person left alive and the next hit might have killed when I defeated the Taros.

Behind the Taros is the caravan which Rohde gets working. Back at Hassan, the Knight Rick joins up. There is also a new shopkeeper selling new stuff, including some things which you have to be promoted to use. I used the caravan to find a new battle to get everybody leveled up and promoted. Now all my characters are promoted and have the best weapon available. I might go back to that fight, but I might do some more exploring first.

Does Rohde ever fight or does he just drive the caravan?

Jul 30 at 6:28:05 PM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
Posts: 129 - Joined: 12/28/2010
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Before the first post-Taros fight there is a hidden village in the woods. Not much there, but there is a fairy that lives there who knows how to get to Creed. After the fight, there is a little area that Oddler can hear someone yelling for help. That person is Elric, he fell into a Harpy's trap. After defeating the Harpy and freeing Elric you have to move straight up from the Harpy's trap. I do not know if I missed a clue or what, but it took me forever to just happen upon that spot and make Elric find the fairy's note and open up the route to Creed.

In the meantime I promoted Elric to Brass Gunner with the silver tank and roamed all over the place before opening up the passage. The battle before Creed's mansion is fairly simple, but the Skeletons are a bit stronger than the previous enemies. In Creed's mansion there is a servant named Goliath. In attempting to get around him your entire party get shrunk down to bug size and placed on Creed's desk. This is a pretty cool, I was not expecting anything like this in the game. There is a tiny king and a chessboard that hold your next battle. The chess battle is tough, in fact I lost Bowie for the first time in this battle. Next time I will have to be more careful, having to face three queens makes it tougher than it should be.


Edited: 07/30/2017 at 10:36 PM by JeremiahJT

Jul 31 at 7:11:27 PM
JeremiahJT (0)

(Jeremiah Thomas) < Sketch Turner >
Posts: 129 - Joined: 12/28/2010
Texas
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Bowie was killed another 2 or 3 times before I was able to win the chess battle. I know the battle ends once the king dies, but I wanted to be able to clear the board before moving on. From Desk World you go to Floor World which goes by way to fast. The fight with the "giant" rats was pretty cool. Afterwards Creed returns you to normal size and you go through a long cut scene that shows Zeon destroying Creed's Evil Spirit and offering Elis' life for Bowie's jewels.

Then Creed offers up 4 of his shrunken people to join you. I chose Randolf the warrior. I cheated here a little to see if I could promote him to something besides gladiator so I will pick up the Warrior's Pride next time I play. I had a Vigor Ball and the Secret Book already, but I did not know what either was for so I did not pick the mage or priest.

As you are leaving Oddler decides to stay with Creed. Creed says you will see why he stays soon. I wonder if he joins you or something else. I do not feel he will become a member of your party, but I have no idea what else it could be. Something to do with Volcannon or MItula maybe? A child god?

I took the fairy to the dwarves to heal their sick friend and got a cannon in return. Then I though "A cannon. That is what I need to open up the caved in tunnel near New Granseal." So I fought my way through to the tunnel and the cannon did NOTHING. Then I remembered the guy in New Granseal who always blabs about explosives so I went back and got Astral to join me as an advisor so I could get the dynamite.

Next is to get the Warrior's Pride and promote Randolf and then head to the caved in tunnel and finally clear the way.